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Model and Texture Development
We modeled a spaceship, in 3D Studio Max, to be the main Player of a retro video game, “Asteroids”.
The ship was modeled as a low polygon design
We unwrapped the polygons to use as a template for texturing in Photoshop.
The Texture was made with multiple layers, including text, graphics, and general texture.
The Photoshop texture was applied back as a Material in 3D Studio
The model was exported from 3D Studio to Unity as a .FBX file
Video of my spaceship flying around and hitting the boundary so it doesn't fly off of the screen.
Screenshots of the spaceship.
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