Game Dev with Jack L
Tank vs Tank Multiplayer
In Tank vs. Tank - In this game we modeled, textured and animated the main character, the tank, to create a Tank vs. Tank multiplayer game. The model has animations, completed in 3D Studio Max (forward, backward, left, right, and idle),controlled by an Animator Controller in Unity. The Tank model, after setup, was exported as a Prefab package, and imported into a desert scene for multi-round gameplay. A Health HUD [Heads Up Display] would follow your player, while you dodge and fire shots at your opponent. Particle systems were used for effects, such as tank explosions, and tank track movement through the sand. Each tank would be assigned a color for gameplay (i.e Red vs. Blue). If you lost all your health, Round Winner text would let you know who won the round, by name and color. After the best of 3 rounds, a winner would be shown, via on screen “Winner” UIText and Player Number.
Tank Model, Material, and Animation in 3Ds Max
Tank Model and Material
This is the tank model for the game. Front and back as seen in 3ds Max. Using a custom material for the wheels and body.
Animations and Animator Controller in Unity
Animations as seen above were made in 3ds and using Unity they can have different effects